Version 0.6!
Burning Skies » Devlog
After a long development process, v 0.6 is finally ready to play! This version has a lot of updates, primarily bugfixes, enemy movements, balancing and engine improvements. More details below:
Changelog
- Improved coordinates for Procedural Generation
- Improved alignment of player and bullet
- Entity Pooling System created to reuse existing resources
- UI Color darkened for better user experience
- Audio normalization
- Enemy bullets are longer and have different sound effects
- Entity State Machine implemented for easier transition between states
- Impact effects implemented for collision with enemy or player bullets
- Coordinate system (for Entity) improved for precision
- New enemy formations implemented
- Enemy movements implemented in certain formations
- Player skating bug fixed
- Health spawn bug fixed
- Enemy difficulty balanced for an easier beginning
If you've read all of that, then thank you for coming all this way with me. Some of the implementations were a lot more challenging than expected, and some others turned out to be simpler in implementation.
Stay tuned for more updates. As always, thank you for playing my game!
Files
Burning Skies 0.6 140 MB
77 days ago
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Burning Skies
A retro top-down shooter
Status | In development |
Author | Monkeys In Distress |
Genre | Shooter |
Tags | 2D, Arcade, Bullet Hell, Minimalist, planes, Retro, scrolling-shooter, Shoot 'Em Up, Top-Down, Top down shooter |
Languages | English |
More posts
- Version 0.6.114 days ago
- Version 0.4 Updates!Oct 13, 2023
- Version 0.3 Updates!Apr 30, 2023
- Version 0.2 Updates!Mar 19, 2023
- Version 0.1.1 Updates!Mar 16, 2023
- Most Important LessonMar 15, 2023
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