Version 0.7.0


Hi guys, it's been a while. 

7 months ago, I uploaded v0.6.1 with the plan to make regular updates. So, that didn't happen. But I didn't spend all that time doing nothing! v0.7 is out and ready to play, and you can take a look at all the updates I've made down below!


[VIDEO - I swear I'll make a trailer]


Changelog

  • GAMEPLAY
    • New Enemy Types
      • Basic 2: Shoots down and moves horizontally
      • Heavy: Moves slower and has more health. Moves horizontally. Has 2 firing modes. Shoots diagonally if the player is out of range. Else shoots at the player.
      • Basic 3: Moves down, horizontally and then down again
      • Drone 1: Follows the player
      • Static 1: Stays in place and shoots at the player
      • Side 1: Flies from one side of the screen to another and remains at the top, shoots down
      • Fast: Accelerates and moves in an arc. Has a high firing rate.
      • Drone 2: Follows and shoots at the player
      • Static 2: Shoots 3 bullets at the player and moves in a semi-circle (ish)
      • Side 2: Same as Side 1, but shoots at the player. Appears at the top but then re-enters at player’s Y
      • Static 3: Shoots 5 bullets at the player and moves in a circle
      • Drone 3: Follows the player until it detonates. Has an explosion range that grows with time, until it explodes eventually.
    • Enemy Generation Reimplemented
      • Supports multiple enemy types
      • Spawn interval recalibrated
      • Difficulty level determines which enemies can be spawned
      • Whenever difficulty increases and a new enemy type is unlocked, that will be spawned.
    • Enemy Bullets
      • Speeds synchronized with the scrolling background
      • Speed reduced
    • Deadzones implemented at the sides of the screen. Indicated by translucent bars. Player slows down to a halt when they enter this area.
    • Difficulty options added
      • Easy: The game starts with the most basic enemies and then progresses to harder enemy types
      • Normal: Same as Easy but starts with 2 enemy types for some variation
      • Master: All enemy types can appear from the start
  • INFRASTRUCTURE
    • Bullet Pooling improved to accommodate for bullets in all directions
    • Window Size scales to fit user screen
  • UI
    • Selected buttons visually pop up
    • Button selection and activation sound effects
    • Main Menu aligned to the left
    • Message Boxes redesigned to have darker background, bright text colour, keyboard dismissal and a dismissal message
    • Menu activation remapped from Spacebar to Enter or E
    • Main Menu button replaced with Back button, which returns to previous State
    • Volume control removed from Pause Menu, replaced with Settings button
  • VISUAL
    • All entities have reflection
    • Scrolling background animation remade
    • Slight variation in player movements
    • Billets and impact visuals remade
    • Explosion on Game Over Screen
    • New Explosion Animations
    • Created attack effects for enemies that shoot towards the player. The angle of the arc depends on the number of bullets they shoot
    • Enemies jitter when health is at 1
  • AUDIO
    • Option to mute music
    • UI Sounds normalized
  • BUG FIXES
    • Message Box only appears at the beginning of the level
    • High Score List infinite extension bug fixed. Now the maximum number of score is 10
  • MISC
    • Default Icon Changed
    • Playtesters credited

Files

Burning Skies 0.7.0.zip 266 MB
13 days ago

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