Version 0.7.5


Hi! Another short update post!

Changelog

  • GAMEPLAY
    • Difficulty Customization Options
      1. Choose starting enemy level difficulty. No score multiplier but enemies with higher score available from the start
      2. Double damage dealt, half score
      3. Half damage taken, half score
      4. Game Speed scale, faster game for double score
      5. Firepower loss option for double score
      6. Enemy Fire Rate
    • Spawn Time calibration for more engaging gameplay
      • Normal: Enemies are spawned faster as the wave progresses, and then resets to a value slightly lower than the original to make the game feel fast
      • Challenge: Enemies spawn faster per spawn
    • NEW ENEMIES
      • Laser Enemies
    • Tutorial Remade
      • Interactive Tutorial instead of a text block
    • Killstreak added
      • The higher the kills, the higher the score
      • Getting hit or letting enemies pass loses the streak
    • Enemy Damage Standardized
      • Bullets: 10
      • Drones: 20
      • Others: 30
      • Bomb: 50
  • VISUALS
    • Added new subtle effects to the player when Homing Bullets and/or Pulse are available to use (Removed for now, playtesters confused them for directional shields)
    • Screen Shake
    • Health has grid to help visualize HP
  • AUDIO
    • Sounds for Laser
    • Unique sounds for player impact

Files

Burning Skies 0.7.5 280 MB
3 days ago

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