Version 0.7.3


Hello everyone!

I'm going to save you the long speech about my life and get straight to the updates!

Changelog

  • GAMEPLAY
    • New Enemy Types
      • Minefield 1: Flies down and shoots slow bullets to the side, leaving them in the screen
      • Side-Flier 3: Flies from left to right and vice-versa, but moved down every time it leaves the screen
      • Minefield 2: Flies left to right and vice-versa, remaining at the top, filling the screen with slow-moving m
      • Drone 4: Moves from the sides of the screen to the center, spraying bullets downward
      • Drone 5: Follows the player slowly and shoots bullets in a 360 degrees angle
    • Power-Ups
      • Health: Restores 10 points. 
      • Firepower: Allows the player to shoot two bullets at the same time. Max firepower is 2, but picking up more firepower-ups will shoot homing bullets at the enemies in-screen. Getting hit reduces down to firepower level 1.
      • Speed-Boost: Increases the player's max velocity and acceleration for 60 seconds. Picking up more stacks the effect
      • Shield: It takes damage in place of health. While the shield is active, taking hits won't result in loss of firepower.
      • Pulse: Special power. Creates an expanding circle that encompasses the screen and destroys every enemy inside.
    • Player shooting speed slightly lowered to balance for higher firepower
  • Background scrolling speed slightly slowed
  • INFRASTRUCTURE
    • Fixed Screen-to-world coordinates for accurate mouse-clicking
    • Memory Leak fixed in audio
    • Removed redundancies in classes
  • UI
    • Font changed
    • HUD elements rearranged
    • HUD elements added for all power-ups
    • Pop-ups for score when destroying enemies
    • Wave pop-ups for progession
  • VISUAL
    • Transparency effect for shield, and transparency variance when shield is damaged
    • Effects for pulse
    • Both player and enemies jitter when hit. Planes darken when taking damage.
    • Z-ordering for player bullet impact animations. Now renders on top of enemies
  • AUDIO
    • All audio normalized
    • Sound effects added for:
      • Power-ups
      • Shield activation
      • Shield damage
      • Shield deactivation
      • Pulse
  • BUG FIXES
    • High Score List infinite extension bug fixed. Now the maximum number of score is 10
  • MISC
    • Default Icon Changed
    • Playtesters credited


    Files

    Burning Skies 0.7.3 266 MB
    29 days ago

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